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RPG Writing Forum 2014-11-29T11:45:16-04:00 http://www.rpgwriting.com/forum/feed.php?f=8&t=239 2014-11-29T11:45:16-04:00 2014-11-29T11:45:16-04:00 http://www.rpgwriting.com/forum/viewtopic.php?t=239&p=1918#p1918 <![CDATA[Re: Keeping RPGwriting moving]]>
We all know, RL comes first. That's a given. But, there's also the courtesy to the ones playing with you. That's how players that are new are lost. They need to be focused on and feel like they belong. Not trying to insult anyone here, just saying it like it is. Once someone gets into a game and enjoys it, it's harder to lose them. But, you have to hook them in first. Steady play is the best way I know of to do that.

Statistics: Posted by skyhawk900 — Sat Nov 29, 2014 11:45 am


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2014-11-28T13:20:05-04:00 2014-11-28T13:20:05-04:00 http://www.rpgwriting.com/forum/viewtopic.php?t=239&p=1906#p1906 <![CDATA[Re: Keeping RPGwriting moving]]>
Also, nobody should have to feel that writing is work. Writing should be fun and pleasurable. If there is an issue with plot, speak up and PM me.

Statistics: Posted by Amanda Rose — Fri Nov 28, 2014 1:20 pm


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2014-11-28T11:54:23-04:00 2014-11-28T11:54:23-04:00 http://www.rpgwriting.com/forum/viewtopic.php?t=239&p=1900#p1900 <![CDATA[Re: Keeping RPGwriting moving]]> Statistics: Posted by Melissa Richards — Fri Nov 28, 2014 11:54 am


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2014-11-26T20:44:31-04:00 2014-11-26T20:44:31-04:00 http://www.rpgwriting.com/forum/viewtopic.php?t=239&p=1899#p1899 <![CDATA[Re: Keeping RPGwriting moving]]>
(And guess what, we're starting to do Black Friday sales here in the UK to, thanks America for that little export.)

Here's an idea: set a deadline for posts. As GM's we know the plots and where their going, we know what needs to be done to get the plot moving. If we don't see motion in that direction for a time we set a deadline where if nothing moves we move it forcibly, maybe that means writing as someone else character or using a 'deus ex machina' to get the plot moving. I'm not a fan of the idea as it involves writing as someone else's character, even is in a carefully worded way, but it at least places the controls in the GM or coCm's hands to move the plot to something more interesting.

Statistics: Posted by Sjet — Wed Nov 26, 2014 8:44 pm


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2014-11-25T16:49:43-04:00 2014-11-25T16:49:43-04:00 http://www.rpgwriting.com/forum/viewtopic.php?t=239&p=1896#p1896 <![CDATA[Re: Keeping RPGwriting moving]]> Statistics: Posted by skyhawk900 — Tue Nov 25, 2014 4:49 pm


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2014-11-24T21:38:48-04:00 2014-11-24T21:38:48-04:00 http://www.rpgwriting.com/forum/viewtopic.php?t=239&p=1892#p1892 <![CDATA[Keeping RPGwriting moving]]> Statistics: Posted by Amanda Rose — Mon Nov 24, 2014 9:38 pm


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